FINAL HOUR – Imperial Campaign Intro Mission (Threat Level 2)
As the battle for the Death Star rages overhead, you land unnoticed on Yavin 4, making your way swiftly and silently towards one of the ancient temples that pepper this steamy jungle. Your target, the Rebel commander Dondor Lyngdoh, waits within. Your spies have revealed that he is involved in a secret Rebel project that threatens to resurrect the extinct Jedi Order. The temple is only lightly guarded, but reinforcements will surely be on their way soon.
Initial Groups: Rebel Trooper
Reserved Groups: Rebel Commander, Rebel Trooper
Open Groups: 1
Spotted
When one of the doors is first opened, or at the end of the first round in which a surviving Rebel Trooper can draw line of sight to an Imperial figure:
End of Mission
When the Rebel Commander has been defeated:
As your target lies dying at your feet, his radio crackles to life, releasing a burst of garbled technobabble, followed by a repeating series of hyperspace coordinates. This must be the information that you came for.
At the end of Round 6, or when all heroes are wounded:
As your assault wavers, and news of the catastrophic destruction of the Death Star begins to reach you, you signal the retreat.
Additional Rewards
As the battle for the Death Star rages overhead, you land unnoticed on Yavin 4, making your way swiftly and silently towards one of the ancient temples that pepper this steamy jungle. Your target, the Rebel commander Dondor Lyngdoh, waits within. Your spies have revealed that he is involved in a secret Rebel project that threatens to resurrect the extinct Jedi Order. The temple is only lightly guarded, but reinforcements will surely be on their way soon.
Initial Groups: Rebel Trooper
Reserved Groups: Rebel Commander, Rebel Trooper
Open Groups: 1
- The neutral objective markers block line of sight and are impassable
- The initially deployed Rebel Troopers cannot be activated until the mission progresses.
- The mission will progress when one of the doors is first opened, or at the end of the first round in which a surviving Rebel Trooper can draw line of sight to an Imperial figure (Spotted).
- The mission ends when the Rebel Commander is defeated (Imperial victory), at the end of Round 6, or when all heroes are wounded.
Spotted
When one of the doors is first opened, or at the end of the first round in which a surviving Rebel Trooper can draw line of sight to an Imperial figure:
- Deploy the reserved Rebel Commander to the yellow point.
- The Rebel Commander is Dondor. Apply +2 Health and +1 Speed to Dondor. Apply +1 Block to each of his defence results.
- Deploy the reserved Rebel Trooper group to either of the blue points.
- Any remaining doors are now locked. An Imperial figure can attack the doors (Health: 8, Defence: 1 black die).
- Rebel figures can move and shoot through doors that they are adjacent to.
- Increase threat by 4.
- The green point is now active.
End of Mission
When the Rebel Commander has been defeated:
As your target lies dying at your feet, his radio crackles to life, releasing a burst of garbled technobabble, followed by a repeating series of hyperspace coordinates. This must be the information that you came for.
- Play story mission “Transmission Received”. Heroes receive 100 credits per hero.
At the end of Round 6, or when all heroes are wounded:
As your assault wavers, and news of the catastrophic destruction of the Death Star begins to reach you, you signal the retreat.
- Play story mission “Reprisal Strike”. The Rebel Player receives 1 influence.
Additional Rewards
- Each player receives 1 XP. Heroes receive 100 credits per hero. The Rebel player receives 1 influence.